During psychological therapy, one the first and most important things to feel, is comfort. The rooms, the furniture, the lighting is all set up so that patients feel soothed and apart from the normal world. However, as some may know, going to a new location, in a big city, talking about your feelings, is everything BUT comfortable. So, I return to the problem, where do people feel the most comfortable, or rather, where did I feel the most comfortable as a child? Home. To be even more specific, playing my favorite video game. Video games are meant to be an escape from the normal world and being able to disconnect from the trouble of day to day life, is their charm. So, I sat there and schemed, what if we could take the comfort and ease of kids playing their video games, with the teleconferencing and interaction of online psychotherapy? Then I said to myself, we totally can.
Talking with my online friends growing up was a large help in me becoming who I am today, but I often imagine how much greater I could have been if I had grown even more than that. I want Game Bros to be a massive helping hand to those who struggled to find their place like I did. Not only does it take place where the children are most relaxed, but while distracted or happy with their gaming, they also are much more likely to talk about their feelings and their day to day experiences. Mixed with the motor and social benefits of video games, this is seen as an all-around win for both the parents and the kids. The parents feel safe knowing that whoever their kid is playing with is a professional there to help them, and the kid gets to play more video games, they don’t even care who it’s with ( Though this may be a struggle for some because therapists aren’t the best gamers, but we’ll get to that).
What is Game Bros? Game Bros is a service created by me that connects parents, therapists, and their kids all in one. Upon paying for a monthly subscription fee, parents can arrange dates that their children play video games and voice call with their assigned therapist. The desktop and app client are used by the parents to schedule and review information, while the app client reminds the kids of their meeting dates and options for games and times. Through the session, the video and audio can be logged for both the parents and the therapist, as well as notes and conversations starters written by the therapist and given to the parents. This holds information that otherwise parents might not know about and helps them converse with their child about topics they enjoy, more specifically their games. In the end, parents have a clear overview of their children’s achievements, journey and skills, therapists have information to refer to, and the kids get to play games but participate in conversation and talk about their emotions over some Fortnite, or something. It bridges a gap between the effectiveness of online therapy and the comfortable of a home space. Giving the kids an outlet for their emotions through the means of a third party means that their feelings and thoughts can be translated through their actions and how they play. This in combined fashion with a professional overseer and a record of events has the parents and therapists both involved on how to better help the child.